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GML Programming

I have 5 years of experience with Gamemaker. My works have mostly been tech demos, but I've also worked on quite a few personal game projects, most of which have been discarded because of poor/uninteresting gameplay. As for projects that have seen the light of day, I've made an extensive 2d Inverse Kinematics extension, a short game for a gamejam, and a tutorial project teaching the core of Inverse Kinematics.